* Probably the room your ghost is haunting. Note, the Ghost can attack at anytime, even within the first 5 minutes***. The lower your sanity is, the more likely the ghost will attack, or that paranormal events will occur. After 5 minutes of entering the house, your sanity will begin to drain. Keep that in the back of your mind as we go over several of the items. They will remain in this room about 80% of the time***. Once you get a spike on the EMF reader, that is the room your ghost will haunt*(see below). Asking the ghost to give you a sign increases the chances of all these things and can help you quickly hone in on where it is at. Watch to see if a light turns on, or see if a radio kicks on. Personally, what has worked best for me is to take out your EMF reader and walk around the location quickly saying “*insert name here* can you give us a sign.” Listen for doors opening, objects falling, humming, croaking, moaning. What's nice about this update though is that it shows that the small development team behind the game hasn't given up the ghost when it comes to improving the overall experience for both flat and VR players.Your goal is to find the ghost and gather 3 pieces of evidence to determine what it is. It's fun to play, but there's that signature, rickity, unfinished air that you always tend to get from these works-in-progress. Phasmophobia then is still your typical Early Access game. The player height when in seated mode also felt a bit off and, as you can see in my video, I towered above the ground when I selected it, which made it especially hard for me to cower inside the lockers. I still fumbled quite a bit with opening doors though as for some reason my hands slipped off the grab points really easily. Holding, dropping, placing objects and especially passing then between hands is so much easier after the update. There are various other updates and new additions for the game that you can read about in the game's patch notes, but for this episode of VR Corner, I mainly wanted to see if the changes had improved the notoriously janky VR experience.Īnd they do! While the update itself leaves the core gameplay feeling more or less identical to how it was before, the VR overhaul felt like a definite improvement. Plus you can now align your player character model with your real-life body using Height Calibration, which (sadly) means that VR players will no longer have to crab walk awkwardly around the maps. Other improvements to the VR systems include a dedicated steated mode, a left handed mode, new hand animations and improved throwing physics. One of the most noticable changes is that the walkie-talkie and ghost hunting journal now have dedicated slots on your belt, which is something that removes a lot of the issues players had in the past when it came to grabbing them from their shoulders. In this week's episode of VR Corner (above), you can watch me put Phasmophobia's new and improved VR gameplay to the test as I try out a trio of terrifying hunts.Īlong with support for all major headsets and various bug fixes, update v0.6.00 also makes playing in VR a much less clumsy experience than it was before. Phasmophobia's latest big update launched earlier this week, giving everyone's favourite jump-scare simulator a major VR overhaul and some much needed quality of life improvements.
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